Art test for possible environment artist job. I still have a few days left to work on this but it is a busy week. I would like to add a chest and the concept shows a bright object in the centre of the scene. The scene is supposed to be for portable device and specs are <4k triangles and a single 512x512 texture map. I'm currently at ~3800 and I've used about 3/4 of the texture space.

 
 
 
 

Reworking the old "Grampage" demo. Trying to make it more like a real game with menus and everything! Still very much a work in progress. The controls on screen are designed for a touch screen but you can also use arrow keys or WASD on our keyboard. Still haven't figured out what the point of the game is yet.

Retravailler le "Grampage" demo. Essayer de le rendre plus comme un vrai jeu avec des menus et tout! Encore un travail en progres. Les controles a l'ecran sont concus pour un ecran tactile, mais vous pouvez egalement utiliser les touches flechees ou WASD sur notre clavier. Je n'ai pas compris ce point du jeu est encore.

 
 

I have commenced work on a new project partnering with a programmer and a few others to create a video game. Thanks to Jan Schoofs on the team for creating the concept for this "Bobcat" mech design. This character is currently 966 triangles with a 256x256 diffuse texture. The link to a unity webplayer also shows some of the assets I have been working on including lasers and an energy shield. Control the character with arrow or wasd keys.

 
 

You can buy my models on TurboSquid. I usually make 50% of a sale but if you use the banner below I will make an additional 30% through their referral program!

 
 

Aug 27, 2011

I have recently set out to create a new and improved character. There is still a lot of finish work specifically in texturing to be completed but I wanted to show a work in progress.

Viking. 4986 triangles. x512 textures (normal/diffuse).

Unity Demo - need to fix bone weights and lower legs in run cycle. Will add a walk cycle.

arrow keys to control movement and space to jump - you can also move the camera with the mouse.

Here is the original sculpt.

If you need to reach me send an email to aamundrud(at)yahoo(dot)com. I sometimes do freelance work depending on my schedule. I currently have a couple of models on Turbosquid under the name Zenchuck.

 
 

The previous sculpt in unity. I went low-poly and the guy is 1430 polygons. Baked normals in XNormal 512 map. I brought mocap files in for the animation. The diffuse texture is currently showing the mesh and has yet to be painted. 24/07/11

 
 

A recent sculpt for an independent Unity 3D project. I really enjoy working with Sculptris - thanks to Pixelogic for making this tool free to use. If anyone has an old Cintiq collecting dust - let me know.

 
 

A set of rather high polygon hands (957 triangles/hand). Sculpted in Sculptris. Retopoed in 3dCoat (demo). Maps baked in XNormal. Textures painted in Blender and Gimp. Rigged and exported to .fbx in Blender 2.49. Unity to build the web player. I'll add some animations for the fingers.

Use arrow keys or WASD to control the hands.

 
 

I've started tinkering with Unity again - trying my hand at some simple scripting. I recently added a splash screen and nearly doubled the file size. Right now it's around 300 kb. Not sure where I'm going with this but I wanted a ragdoll :)

 
 

I have recently started participating in the Conceptart Forum weekly "Character of the week" challenge in an effort to improve my drawing and painting skills.

 
 

552 polygons with a 256x256 diffuse texture.You can buy this model on Turbosquid for $10 :)

 
 

This is a Knight Templar piece I made this summer for a Warlords video game project. I had fun right from the initial concept all the way through texturing and rigging for animation. The character is 712 polygons and has a 512x512 diffuse texture.

 
 

A crab like robot made for entropia's "create a critter" contest. I was able to recycle the texture enough to map the entire object in one 256x256 sheet.

 
 
 
 

The alien species from a game project.

 
 
 
 

I am only responsible for texturing on this model - the mesh was supplied for a dominance war mini-challenge on polycount.

 
 

The elephant is meant to represent a rook in the game of chess.

 
 

A few sketches.

 
 

Low polygon game models from miscilaneous projects.